package reconstruction;
public class Inn extends AbstractInterface
{
	public void walk()
	{
		pl("You try to walk into the inn, but the padlock on the door prevents it from opening.");
	}
	
	public void get()
	{
		pl("You grab onto the door and try to pick up the inn! But it's WAY too heavy to do that...");
	}
	
	public void bash()
	{
		pl("You strike the inn with your staff, a loud crack sounding from the hit.");
	}
	
	public void hack()
	{
		pl("Your ally steps up and burries his sword into the wood planks, to no avail.");
	}
	
	public void speak()
	{
		pl("You start to speak with the inn, but it doesn't seem to understand you...");
	}
	
	public void look()
	{
		pl("The inn sits at the corner of the main street and an alleyway. It's door is sealed shut with a large padlock, and it looks like no one is home.");	
	}
	
	public void use()
	{
		pl("The inn isn't yours to use...");	
	}
	
	public void blast()
	{
		pl("You send a powerful blast at the inn, blowing a hole in it. The people around stop and stare.");
	}
}